


I’d argue that the thoughtful value placed on open-ended progression, without any tutorial, encourages conversation more than my experience with, say, vanilla Destiny did (maybe Dark Souls is the closest parallel). I’ve spent more hours playing Zelda on a Switch while another player was playing on a TV in the same room, excitedly showing each other the things we’ve found, than I’ve spent playing couch co-op in the past five years combined, and there’s good reason for that. I’m talking to other players about it more than I’ve ever spoken to anyone about Overwatch, even in-game.

In that, Breath of the Wild is one of the most social, community-driven games I’ve ever played, despite not having any systems in place to formally facilitate multiplayer.
